Learn Blender: How to create and rig the Iron Giant Free Video Course

learn how to create THE IRON GIANT we will discuss modeling, unwrapping, Rigging, Texturing and Rendering with Blender

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What you will learn From this Course:

  • modeling the Iron giant from start to finish
  • unwrapping the whole model from start to finish
  • Rigging, we will learn how to rig the robot so you can make it ready to animation
  • Texturing, we will use PBR mterial to make the robot looks realistic by using Substace Painter.
  • Rendering, we will make quick render to the final result with Cycles and Eevee.

Requirements for this Course:

  • you need a computer
  • Download Blender 2.91 from the official website.

Description:

Greetings everybody, my name is Marwan Hussain, I’m a 3D craftsman I made another course about Iron Giant yet this course is unique in relation to my different seminars on the stage, in this course I will show you how to make fixing, we will figure out how to r rig this robot beginning to end.

Before we leap to that we should discuss what we will do in the first place,

initially, we will figure out how to demonstrate the entire robot beginning to end, this sort of displaying call Hard surface, it’s loads of fun we will figure out how to conceal your model effectively, how to utilize Bevel modifier evenness, and different modifiers,

until we got a decent smooth outcome toward the finish of this segment ( displaying )

After that we will leap to the following area I will call it Unwrapping, we will figure out how to open up hard surface demonstrating effectively and diminish the UV contortion at the base

I will open up every one of the pieces individually so you could figure out how to do that and make it simpler for you.

After the opening up area, we will begin with the apparatus venture, in this excursion, we will figure out how to utilize armature and how to fix all fundamental joints so you might move your robot and prepare it for some liveliness.

the last segment will be Texturing and Rendering, this is a vital segment in light of the fact that the end-product relies upon it.

we will send out the undertaking to Substance Painter and we will begin the surface excursion there, we will figure out how to make sensible PBR material from scratches bit by bit and we will figure out how to add the wether impact like rust and residue so it looks old and grimy,

the entirety of that will be finished with Substance Painter after we complete the process of finishing venture we will import the PBR surface back to Blender to make the render.

I will deliver the scene with Cycles and Eevee, and from that point onward, we will make some fast post-handling with the typesetter.

Who this course is for:

  • All levels

Course content:

  • Modelling
  • Unwrapping
  • Rigging Section
  • Project Files
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