Complete C# Unity Game Developer 3D

Design & Develop Video Games. Learn C# in Unity Engine. Code Your first 3D Unity games for web, Mac & PC.

What you will learn

  • Learn C# from scratch. A powerful modern language.
  • Get experience using Unity 2017 – a very versatile 3D tool.
  • Gain an excellent general knowledge of video game design.
  • Make 2.5D and 3D games in Unity.
  • Transfer your knowledge to .NET, other languages, and more.
  • Learn how object oriented programming works in practice.
  • Develop a positive attitude to problem solving.
  • Practical exercises EVERY VIDEO to build actual skills.
  • Learn good coding and design patterns.
  • Learn to use source control, a valuable tool for working in small teams.

Requirements of C# Unity Game Developer:

  • PC or Mac capable of running Unity 2017 or later.
  • Regular internet access for Q&A and community.

Description of C# Unity Game Developer:

If it’s not too much trouble, note this course has now been refreshed to Unity 2020.1. Presently the course contains both the new and the first substance (in Unity 2017, 2018 and 2019) which is the reason there’s 57+ long periods of substance. The first substance will right away to be moved to a chronicle course (which understudies will likewise approach) and this course will have around 30+ long periods of Unity 2020.1 substance.

This is the hotly anticipated continuation of the Complete Unity Developer – quite possibly the most mainstream e-learning seminars on the web! Totally re-worked without any preparation with spic and span projects and our most recent instructing strategies. You will profit by the reality we have effectively educated more than 700,000 understudies programming and game turn of events, many delivery business games accordingly.

Solidarity is a mind blowing 3D bundle utilized for making computer games, compositional and clinical imaging and the sky is the limit from there. The test is that it’s huge and muddled to utilize, particularly for complete fledglings to coding and game turn of events. We cause figuring out how to code simple to and fun by driving you bit by bit through the way toward making energizing games.

Get connected to our networks of stunning engineers on Facebook (almost 20k), in our own Teaching Assistant-curated Community, and our understudy Discord visit channel.

This course has full proficient delivered English shut subtitles.

In case you’re perusing this you presumably as of now have all you require to begin. Solidarity is a free download. With customary admittance to a web association you’ll have the option to take part in our flourishing local area. Regardless of whether you have no involvement in coding, or with 3D bundles, we will manage you through everything from first standards. Beginning sluggish, at that point expanding on what you realize, you’ll before long have an exceptionally strong working information on Unity.

Try not to believe us, kindly see the astounding surveys understudies have set aside the effort to compose. We are pleased to change lives, and outfitting 1000s of individuals with important new abilities. We would cherish you to get one of them now.

The course is project-based, so you won’t simply be learning dry programming ideas, however applying them promptly to genuine outside the box games as you go. All the task records will be incorporated, just as extra references and assets – you’ll never stall out. There are “talking heads”, incredible graphs, quality screencasts and that’s only the tip of the iceberg.

For each demo game you construct you will follow this interaction…

  • Be tested to fabricate the whole game yourself.
  • Be told bit by bit the best way to fabricate it.
  • Be tested to apply, and re-apply your insight routinely.

Really like to zero in on 2D? Registration our Complete Unity Developer 2D course. Need something somewhat more progressed? Registration our epic Unity RPG course. Need to get confirmed, find a new line of work, or learn climate craftsmanship – we have you covered. The green leaf logo is your indication of value.

You will get full lifetime access for a solitary coincidental charge. The makers are qualified and experienced coders and eager gamers, so can clarify complex ideas obviously, just as engage en route.

What this course DOESN’T cover…

  • Here are a few things we won’t cover in detail…
  • Craftsmanship resource creation (resources gave however not made on-screen).
  • Progressed execution advancement.
  • Editorial manager modules or changes.
  • Physical science motor change.

Any individual who needs to figure out how to make games: Unity 3D is a phenomenal stage which empowers you to make creation quality games. Moreover these games can be made for Windows, MacOS, iOS (even iOS 9), Android and Web from a solitary source!

Make a plunge now, you will not be disillusioned!

Who this course is for:

  • Anyone who wants to learn to code the fun way – by making games.
  • People who want to learn to make their video games, learning code as they go.

Course content of C# Unity Game Developer:

Introduction of C# Unity Game Developer:

  • New Updated Content
  • Download Unity & VS Code
  • Introducing Unity
  • Introducing Prefabs
  • Your First Script
  • Community & Support

Obstacle Course (New Unity 2020.1 Content):

  • Section Intro – Obstacle Course
  • Game Design – Obstacle Course05:30
  • Start() & Update()
  • Introducing Variables
  • Using SerializeField
  • C# Formatting & Input.GetAxis()
  • Time.deltaTime
  • Cinemachine Follow Camera
  • Basic Collision
  • Introduction To Methods
  • Practicing With Methods
  • Using OnCollisionEnter()
  • Using GetComponent<>()
  • Incrementing A Score
  • Using Time.time
  • If Statements
  • Caching A Reference
  • Using Tags
  • Rotate An Object
  • Prepare Our Prefabs
  • Build An Obstacle Course
  • Wrap Up – Obstacle Course

Project Boost (New Unity 2020.1 Content):

  • Section Intro – Project Boost
  • Game Design – Project Boost
  • Onion Design
  • Unity Units
  • Introducing Classes
  • Basic Input Binding
  • Using AddRelativeForce()
  • Variable For Thrusting
  • Transform.Rotate() Our Rocket
  • Rigidbody Constraints
  • Our Source Control Repo
  • Unity Audio Introduction
  • Play AudioSource SFX
  • Switch Statements
  • Respawn Using SceneManager
  • Load Next Level
  • Using Invoke
  • Multiple Audio Clips
  • Bool Variable For State
  • Make Rocket Look Spiffy
  • How To Trigger Particles
  • Particles For Rocket Boosters
  • Refactor With Extract Method
  • Add Cheat / Debug Keys
  • Make Environment From Cubes
  • How To Add Lights In Unity
  • Move Obstacle With Code
  • Mathf.Sin() For Oscillation
  • Protect Against NaN Error
  • Designing Level Moments
  • Quit Application
  • How To Build & Publish A Game
  • Wrap Up – Project Boost

Argon Assault (New Unity 2020.1 Content):

  • Section Intro – Argon Assault
  • Game Design – Argon Assault
  • How To Add Terrain
  • Unity Terrain Tools
  • How To Use Unity Asset Store
  • Texturing Terrain In Unity
  • Add Trees To Terrain
  • Master Timeline For Player Rail
  • Animate Enemy Using Timeline
  • Import Player Ship Asset
  • Using GetAxis() For Movement
  • Unity’s New Input System
  • Start Moving Our Player
  • Move Player Using Input
  • Mathf.Clamp() To Constrain Movement
  • How To Set Local Rotation
  • Rotate Ship With Position & Throw
  • Time To Tune And Tweak
  • Particle System Laser Bullet
  • Exploring Nested Prefabs In Unity
  • Set Up Firing Input
  • Arrays & Foreach Loops
  • Deactivating Particle System Emission
  • Header & Tooltips Attributes
  • Understanding Collisions & Triggers
  • Detecting Particle Collisions
  • Reload Scene After Collsion
  • Create Explosion Particle Effect
  • Trigger Player Explosion
  • Instantiate At Runtime11:51
  • Public Methods In Unity C#
  • Simple User Interface For Score
  • ToString() To Display Score
  • Enemy Hit Points
  • Set Up Enemy Prefabs
  • Using FindWithTag()
  • Control Tracks For Enemy Waves
  • Timeline For Dialogue
  • Singleton Pattern For Music Player
  • Sneaky Explosion SFX
  • Skybox & Lighting
  • Add Post Processing
  • Your 3 Minute Experience
  • Wrap Up – Argon Assault

Realm Rush (New Unity 2020.1 Content):

  • Introduction – Realm Rush
  • Realm Rush Game Design
  • Grid Snapping
  • Text Labels
  • Coordinate System
  • Lists
  • Introducing Coroutines
  • Importing Assets
  • Prefab Variants
  • Smooth Enemy Movement
  • Detect Mouse Input
  • Targeting Enemies
  • Damaging Enemies
  • Debugging Tools
  • Finding the Path
  • Instantiating Enemies
  • Object Pools
  • Target Closest Enemy
  • Currency System (Part 1)
  • Currency System (Part 2)
  • UI Text
  • Increasing Difficulty
  • Refactoring
  • Playtest and Balance
  • Review and Reflect
  • Pathfinding Decisions
  • Breadth First Search
  • Pure C# Classes
  • Dictionaries
  • More Debugging Tools
  • Exploring Neighbors
  • Exploring the World
  • Finding the Path (again!)
  • Blocking Nodes
  • Valid Path
  • Script Execution Order
  • Broadcast Message
  • Overloading Methods
  • Build Timer
  • Ambience
  • Post Processing
  • Section Wrap-Up

Zombie Runner – First Person Shooter (Original Content):

  • Welcome To Zombie Runner
  • Zombie Runner Game Design
  • Adding First Person Controller
  • Make A Prototyping Sandbox
  • Using NavMeshAgent For AI
  • Getting Stuck & Jittering
  • Enemy AI – Chase Range
  • Using OnDrawGizmosSelected()
  • Quiz – Zombie Runner #15 questions
  • Enemy AI – Attack If Provoked
  • Give That Player A Gun
  • Introduction To Raycasting
  • Enemy Health & Damage
  • Implement A Muzzle Flash
  • Creating Shooting Hit Effect
  • Introduction To Animator Controller
  • Creating A Simple Animation
  • Animator Transition Conditions
  • Quiz – Zombie Runner #28 questions
  • Trigger Animation In Code
  • Use Animation Events
  • Create Player Health Class
  • Rotate To Face Target
  • Game Over User Interface
  • Create A Death Handler
  • Using BroadcastMessage
  • Early Gameplay Loop
  • Weapon System Overview
  • Weapon Zoom – Field Of View
  • Quiz – Zombie Runner #38 questions
  • Weapon Zoom – Mouse Sensitivity
  • Basic Ammo Functionality
  • Multiple Weapon Types
  • Weapon Differentiation
  • Set Active Weapon
  • Player Input To Select Weapon
  • Public Enum & Private Class
  • Different Weapon Different Ammo
  • Quick Bug Fix Challenge
  • Ammo Pickup – Part 1
  • Ammo Pickup – Part 2
  • Quiz – Zombie Runner #47 questions
  • Let’s Add A Zombie
  • Quick Zombie Attack Challenge
  • Flex Your Level Design Muscles
  • Add Terrain & Trees
  • ProBuilder For Making Props
  • ProBuilder To Make Rooms
  • ProBuilder To Make Levels
  • Adding Textures With ProBuilder
  • We Need Some Lights
  • Create A FlashLight
  • Create A Battery Pickup
  • Quiz – Zombie Runner #59 questions
  • Display Current Ammo UI
  • Damage Received UI
  • Props & Polish

Updates and Important Messages:

  • Coupon For Original Course Content (Created In Unity 2017-2019)

First Steps – Getting Set Up (Original Content):

  • Why You Should Buy This Course
  • Get Unity & Visual Studio Downloading
  • How To Use This Course
  • Introducing Unity
  • The Wonder Of Prefabs
  • Introducing Visual Studio
  • Fixing Visual Studio Problems
  • Check Your Understanding 1.15 questions
  • Instructor Hangout 1.1
  • Section 1 Conclusion

Terminal Hacker – Basic C# (Original Content):

  • Welcome To Section 2
  • Terminal Hacker Game Design
  • Import WM2000 Terminal Asset
  • Using Our Terminal.WriteLine()
  • Your First Function
  • Introducing Variables
  • Functions With Variable Parameters
  • Messages Are Special Functions
  • C# Operators & Expressions
  • Conditional Program Flow Using if
  • Check Your Understanding 2.110 questions
  • Instructor Hangout 2.1
  • We’re About To Pick-Up Pace
  • Member Variables To Hold State
  • Enumerating Our Game States
  • Refactoring Our Code
  • Your First Solo
  • Arrays Of Variables
  • switch vs if
  • Introducing Random Behaviour
  • Creating A Win Screen
  • Section 2 Integration Challenge
  • Instructor Hangout 2.2
  • Check Your Understanding 2.210 questions
  • Share Online & Play Test
  • Feedback & Bug Fixes
  • Section 2 Wrap-Up

Project Boost – Basic Unity (Original Content):

  • Welcome To Section 3
  • Project Boost Game Design
  • Onion Design
  • SourceTree Differences on Mac
  • Introducing Version Control
  • Add Unity .gitignore Easily
  • The Origin Of Our World
  • Placeholder Art From Primitives
  • Basic Input Binding
  • Physics and Rigidbodies
  • Coordinate System Handedness
  • Using Time.deltaTime
  • Check Your Understanding 3.110 questions
  • Instructor Hangout 3.1
  • Adding A Touch Of Audio
  • Resolving Movement Bugs
  • Using SerializeField vs public
  • Tagging Game Objects As Friendly
  • Basic Level Design
  • Design Levers And Tuning
  • Making A Second Level
  • Prefabs In Detail
  • Level Loading & Scene Management
  • Invoke() As A Coroutine Warm-up
  • Check Your Understanding 3.210 questions
  • Instructor Hangout 3.2
  • Playing Multiple Audio Clips
  • Introducing Particle Effects
  • Moving Platform Pattern
  • Mathf.Sin() For Movement Cycles
  • Protecting Against NaN
  • Organise Your Assets
  • Light Your Scene
  • Nested Prefab Joy
  • Make Game Moments
  • Debug Keys & Builds
  • Check Your Understanding 3.310 questions
  • Instructor Hangout 3.3
  • Looping Through Levels
  • Sharing With Teaser Video
  • Spit & Polish
  • Section 3 Wrap-Up

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