Learn Orchestral Music Composition & Music Theory for Video Games Free Video Course

Learn orchestral video game music composition & game composer music theory secrets to compose music for any video game!

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What you will learn from this Course:

  • Psychological music theory secrets to manipulate players into feeling specific emotions
  • The game composer’s job, mindset, and approach to composing for games
  • How the orchestra works, and how to set up a virtual orchestra in your DAW
  • Compositional guidelines for writing melodies, basslines, harmonies, chords, and rhythms
  • How to score for emotion, setting, and mood/atmosphere
  • Game-specific compositions like stingers, main titles, pause menus, multiplayer menus, character music, etc.
  • How to ensure your music is immersive and doesn’t become distracting at any point
  • How adaptive music works, and which audio-integration techniques game developers may ask you to compose for
  • How to compose for various genres of video game, including Linear, Non-Linear, and Interactive
  • Essential techniques to mix and master orchestral music, and get your music sounding balanced, wide, and professional
  • Exporting the files, and what audio format game developers are looking for

Requirements for this Course:

  • Know how to use a DAW (FL Studio, Ableton, Logic, etc.)
  • Understand basic music theory (note names, chords, major/minor, etc)
  • An ability to create music from scratch (EDM, pop, film scores, traditional music, etc.)
  • A desire to compose amazing music for games

Description:

Become familiar with the organization, NOT the superfluous details!

This course doesn’t contain FMOD, Weise, or some other middleware. Game arrangers don’t have to realize how to utilize these programming projects. The sound fashioners or engineers of the game will coordinate your music for you. The lone explanation an author could at any point need to realize how to utilize these virtual products (and why you see such countless articles advising you to “LEARN FMOD”) is on the grounds that you need to comprehend the rationale and standards behind how game sound really functions.

You simply need to see how music is carried out into a game, not really execute it yourself. Designers simply need to ensure your know-how, and what they mean when they request that you create ‘versatile music for trigger zones’, or ‘music labels for each circle’. This course will give you the entirety of that information, without the need to become familiar with any extra virtual products!

“Knowledge of sound middleware is valuable expertise. In any event, it bears the cost of us important knowledge into the interaction by which our music is fused into game undertakings. I would say, most advancement groups like to deal with their own sound execution.” – Winifred Phillips (God of War, Assassin’s Creed, Little Big Planet, et al.)

What will you acquire from finishing the course?

  • Mental music hypothesis mysteries to manoeuvre players toward feeling explicit feelings
  • The game arranger’s work, outlook, and way to deal with forming for games
  • How the ensemble functions, and how to set up a virtual symphony in your DAW
  • Compositional rules for composing tunes, basslines, harmonies, harmonies, and rhythms
  • Step by step instructions to score for feeling, setting, and disposition/air
  • Game-explicit pieces like stingers, fundamental titles, stop menus, multiplayer menus, character music, and so on
  • Step by step instructions to guarantee your music is vivid and doesn’t become diverting anytime
  • How versatile music functions, and which sound joining procedures game designers might request that you make for
  • The most effective method to make for different classes out of computer game, including Linear, Non-Linear, and Interactive
  • Fundamental methods to blend and dominate symphonic music, and get your music sounding adjusted, wide, and proficient
  • Trading the records, and what sound arrangement game engineers are searching for

Extra Content:

  • Different downloadable PDFs and connections to extra perusing/study
  • Ventures all through with the goal that I can see your improvement, and deal criticism on your work
  • Extra talk stowed away into the course wrap-up
  • An ENTIRE segment devoted to the top to bottom blending procedures, taken from my EDM course to give you every one of the instruments you need to accomplish an advanced, wide, and full solid

I share all that I know with you

All that I show you in this course has taken me years to learn. You’re acquiring 10+ long stretches of game music arrangement information in one complete course.

The game business is developing cosmically every year. It will require some capable arrangers to give music to each new game!

How might this benefit me?

Truly, the satisfaction of seeing understudies succeed and learn. I’m extremely energetic with regards to instructing, and I really accept that we should all assist each other develop as authors and music makers. Performers are amazingly quiet, and mysterious with regards to their strategies. I basically don’t get this. Which is the reason I am offering this course to you to show you the privileged insights behind why some game scores are so sincerely amazing, and why others simply crash and burn.

Prerequisites:

  • You should have a DAW (FL Studio, Ableton, GarageBand) and a capacity to utilize the product to rehearse the procedures I instruct you.
  • You will likewise have to have an extremely essential comprehension of music hypotheses. All through the course, I am discussing notes, harmonies, minor, and major. I have attempted to work on everything admirably well, however, you can require this fundamental hypothesis to comprehend the ideas!

Who this course is for:

  • Beginner composers who want to know how to composer great music for games
  • Intermediate composers who are looking to branch into game music, or further their skills
  • Expert composers just looking to learn new tips and techniques

Course content:

  • Course Introduction
  • Receiving the Project
  • The Orchestra
  • Compositional Guidelines
  • Psychological Music Theory Tricks
  • Assignment 1
  • Game Composing Efficiency
  • Scoring for Emotion
  • Scoring for Setting
  • Scoring for Atmosphere (Mood)
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