Learn The Modern JavaScript Bootcamp Course With Project Videos 2020

The most up-to-date JS resource online! Master Javascript by building a beautiful portfolio of projects!

What you will learn:

  • Learn everything there is to know about Javascript – from scratch!
  • Build beautiful web apps to add to your portfolio
  • Get job ready with a deep understanding of the internals of JS
  • Work with Node JS and Express
  • Create a full E-Commerce app complete with authentication
  • Automate testing your code by creating your own custom testing framework!
  • Build your own physics-based JavaScript game
  • Understand how Javascript developers work on a day-to-day basis
  • Master the latest JS features like async and arrow functions

Learn Modern JavaScript Bootcamp Course content:

The Modern Javascript Bootcamp Course (2020)
  • How This Course Works
  • JS, ECMA, TC39: What Do They Mean??
  • The Tools You Need
  • Customizing VSCode & Extensions
  • A Quick Note About MDN

  • Goals & Primitives
  • Running Code in the JS Console
  • Introducing Numbers
  • NaN & Infinity
  • Numbers Quiz
  • Variables & Let
  • Unary Operators
  • Introducing Const
  • The Legacy of Var
  • Variables Quiz
  • Booleans Intro
  • Strings
  • String Indices
  • String Methods
  • More String Methods
  • Strings Quiz
  • String Escape Characters
  • String Template Literals
  • Null & Undefined
  • The Math Object & Random Numbers
  • typeof operator
  • parseInt & parseFloat
  • Making Decisions in JS
  • Comparison Operators
  • Double Equals (==)
  • Triple Equals (===)
  • Running Code From a Script
  • If Statements
  • Else If
  • Else
  • Nesting Conditionals
  • Truthy & Falsy Values
  • Logical AND (&&)
  • Logical OR (||)
  • NOT Operator (!)
  • Operator Precedence
  • The Switch Statement
  • Ternary Operator
  • Creating Arrays
  • Array Indices
  • Modifying Arrays
  • Push and Pop
  • Shift and Unshift
  • Concat
  • Includes and IndexOf
  • Reverse and Join
  • Slice
  • Splice
  • Sorting
  • Intro to Reference Types
  • Using Const with Arrays
  • Working with Nested Arrays
  • Intro to Objects
  • Creating Object Literals
  • Accessing Object Properties
  • Adding and Updating Properties
  • Nested Arrays & Objects
  • Objects and Reference Types
  • Array/Object Equality
  • Intro to Loops
  • For Loops
  • Infinite Loops!
  • For Loops & Arrays
  • Nested For Loops
  • Intro to While Loops
  • More While Loops
  • Break Keyword
  • Comparing For and For Of
  • For Of with Objects
  • For In Loops
  • Our First Function!
  • Dice Roll Function
  • Introducing Arguments
  • Functions With Multiple Args
  • The Return Statement
  • More on Return Values
  • PasswordValidator
  • Function Scope
  • Block Scope
  • Lexical Scope
  • Function Expressions
  • Higher Order Functions
  • Functions as Arguments
  • Functions as Return Values
  • Callbacks
  • Hoisting
  • Intro to Array Callback Methods
  • forEach
  • Map
  • Arrow Functions Intro
  • Arrow Functions: Implicit Returns
  • Array.find
  • Filter
  • Some & Every
  • Revisiting Sort!
  • Reduce Intro
  • Reduce Pt. 2
  • Even More Reduce!
  • New JS Features Intro
  • Default Parameters
  • Spread for Function Calls
  • Spread in Array Literals
  • Spread in Object Literals
  • The Arguments Object (not new)
  • Rest Parameters (new!)
  • Destructuring Arrays
  • Destructuring Objects
  • Nested Destructuring
  • Destructuring Parameters
  • Shorthand Object Properties
  • Computed Properties
  • Adding Methods to Objects
  • Method Shorthand Syntax
  • Intro to Keyword THIS
  • Using THIS in Methods
  • THIS: Invocation Context
  • Annoyomatic Demo
  • Putting It All Together: Deck Of Cards
  • Creating A Deck Factory
  • Introduction to the DOM
  • IMPORTANT NOTE: HTML & CSS
  • Taste of the DOM
  • Another Fun DOM Example
  • The Document Object
  • getElementById
  • getElementsByTagName
  • getElementsByClassName
  • querySelector & querySelectorAll
  • 14. Twisting the DOM to Our Will!
  • Working with innerText & textContent
  • innerHTML
  • value, src, href, and more
  • Getting & Setting Attributes
  • Finding Parent/Children/Siblings
  • Changing Multiple Elements
  • Altering Styles
  • getComputedStyle
  • Manipulating Classes
  • Creating Elements
  • Append, Prepend, & insertBefore
  • removeChild & remove
  • NBA Scores Chart Pt1.
  • NBA Scores Chart Refactor
  • Intro to DOM Events
  • 2 Ways NOT to Add Events
  • addEventListener
  • The Impossible Button Demo
  • Events on Multiple Elements
  • The Event Object
  • Key Events: keypress, keyup, & keydown
  • Coin Game Demo
  • Form Events & PreventDefault
  • Input & Change Events
  • The Call Stack
  • Call Stack Debugging w/ Dev Tools
  • JS is Single Threaded
  • How Asynchronous Callbacks Actually Work
  • Welcome to Callback Hell
  • Introducing Promises!
  • Returning Promises from Functions
  • Resolving/Rejecting w/ Values
  • The Delights of Promise Chaining
  • Refactoring w/ Promises
  • Intro to AJAX
  • JSON & XML
  • XML Http Requests: The Basics
  • XML Http Requests: Chaining Requests
  • A Better Way: Fetch!
  • Chaining Fetch Requests
  • Refactoring Fetch Chains
  • An Even Better Way: Axios
  • Sequential Axios Requests
  • A Quick Overview of Async Functions
  • The Async Keyword
  • The Await Keyword
  • Error Handling in Async Functions
  • Multiple Awaits
  • Parallel Vs. Sequential Requests
  • Refactoring with Promise.all
  • What on Earth are Prototypes?
  • An Intro to OOP
  • Factory Functions
  • Constructor Functions
  • JS Classes – Syntactical Sugar
  • A Bit More Practice with Classes
  • Extends, Super, and Subclasses
  • Event-Based Architecture
  • Class-Based Implementation
  • Binding Events in a Class
  • Reminder on ‘This’
  • Determining the Value of ‘This’
  • Solving the ‘This’ Issue
  • Starting and Pausing the Timer
  • Where to Store Data?
  • DOM-Centric Approach
  • Getters and Setters
  • Stopping the Timer
  • Notifying the Outside World
  • OnTick and OnComplete
  • Extracting Timer Code
  • Introducing SVG’s
  • Rules of SVG’s
  • Advanced Circle Properties
  • The Secret to the Animation
  • First Pass on the Animation
  • Smoothing the Animation
  • Adjusting by an Even Interval
  • Using Icons
  • Searching the API on Input Change
  • Delaying Search Input
  • Understanding Debounce
  • Implementing a Reusable Debounce
  • Extracting Utility Functions
  • Awaiting Async Functions
  • Rendering Movies
  • Handling Errored Responses
  • Opening a Menu
  • Style of Widget Creation
  • Moving HTML Generation
  • Quick Note
  • Repairing References
  • Handling Broken Images
  • Automatically Closing the Dropdown
  • Handling Empty Responses
  • Handling Movie Selection
  • Making a Followup Request
  • Rendering an Expanded Summary
  • Expanded Statistics
  • Issues with the Codebase
  • Making the Autocomplete Reusable
  • Displaying Multiple Autocompletes
  • Extracting Rendering Logic
  • Extracting Selection Logic
  • Removing Movie References
  • Consuming a Different Source of Data
  • Refreshed HTML Structure
  • Avoiding Duplication of Config
  • Hiding the Tutorial
  • Showing Two Summaries
  • When to Compare?
  • How to Compare?
  • Extracting Statistic Values
  • Parsing Number of Awards
  • Applying Parsed Properties
  • Updating Styles
  • Small Bug Fix
  • App Wrapup
  • Drawing Borders
  • Clicking and Dragging
  • Generating Random Shapes
  • Maze Generation Algorithm
  • More on Maze Generation
  • Configuration Variables
  • Grid Generation
  • Verticals and Horizontals
  • Abstracting Maze Dimensions
  • Guiding Comments
  • Neighbor Coordinates
  • Shuffling Neighbor Pairs
  • Determining Movement Direction
  • Updating Vertical Wall Values
  • Updating Horizontal Wall Values
  • Validating Wall Structure
  • Iterating Over Walls
  • Drawing Horizontal Segments
  • Drawing Vertical Segments
  • Drawing the Goal
  • Drawing the Playing Ball
  • Handling Keypresses
  • Adding Keyboard Controls
  • Disabling Gravity
  • Detecting a Win
  • Adding a Win Animation
  • Stretching the Canvas
  • Understanding the New Unit Variables
  • Refactoring for Rectangular Mazes
  • Adding Fill Colors
  • Displaying a Success Message
  • Project Setup
  • Handling Form Submission
  • Base64 Encoding
  • Encoding the Entered String
  • Parts of a URL
  • Generating the URL
  • Toggling Element Visibility
  • Decoding the Message
  • Displaying the Message
  • App Deployment
  • JavaScript with Node vs the Browser
  • Executing JavaScript
  • Working with Modules
  • Invisible Node Functions
  • The Require Cache
  • Files Get Required Once!
  • Debugging with Node
  • App Overview
  • Accessing Standard Library Modules
  • The Callback Pattern in Node
  • The Process.cwd Function
  • Running a Node Program as an Executable
  • Linking a Project
  • Is it a File or a Folder?
  • A Buggy Initial Implementation
  • Optional Solution
  • A Callback-Based Solution
  • Callback-Based Functions Using Promises
  • Issues with Sequential Reads
  • Promise.all-Based Solution
  • Console Logs with Colors
  • Accepting Command Line Arguments
  • Joining Paths
  • App Wrapup
  • Project Setup
  • Big Application Challenges
  • Watching Files with Chokidar
  • Issues with Add Event
  • Debouncing Add Events
  • Naming Require Statements
  • Handling CLI Tools with Caporal
  • Ensuring Files Exist
  • It Works!
  • More on StdIO
  • [Optional] More on Child_Process
  • App Architecture
  • Package.json Scripts
  • Creating a Web Server
  • Behind the Scenes of Requests
  • Displaying Simple HTML
  • Understanding Form Submissions
  • Parsing Form Data
  • Middlewares in Express
  • Globally Applying Middleware
  • Data Storage
  • Different Data Modeling Approaches
  • Implementing the Users Repository
  • Opening the Repo Data File
  • Small Refactor
  • Saving Records
  • Better JSON Formatting
  • Random ID Generation
  • Finding By Id
  • Deleting Records
  • Updating Records
  • Adding Filtering Logic
  • Exporting an Instance
  • Signup Validation Logic
  • Cookie Based Authentication
  • Creating User Records
  • Fetching a Session
  • Signing Out a User
  • Signing In
  • Hashing Passwords
  • Salting Passwords
  • Salting + Hashing Passwords
  • Comparing Hashed Passwords
  • Testing the Full Flow
  • Project Structure
  • Structure Refactor
  • HTML Templating Functions
  • HTML Reuse with Layouts
  • Building a Layout File
  • Adding Better Form Validation
  • Validation vs Sanitization
  • Receiving Validation Output
  • Adding Custom Validators
  • Extracting Validation Chains
  • Displaying Error Messages
  • Validation Around Sign In
  • Password Validation
  • Template Helper Functions
  • Adding Some Styling
  • Exposing Public Directories
  • Product Routes
  • The Products Repository
  • Code Reuse with Classes
  • Creating the Products Repository
  • Building the Product Creation Form
  • Some Quick Validation
  • Exploring Image Upload
  • Understanding Mutli-Part Forms
  • Accessing the Uploaded File
  • [Optional] Different Methods of Image Storage
  • Saving the Image
  • A Subtle Middleware Bug
  • Better Styling
  • Reusable Error Handling Middleware
  • Products Listing
  • Redirect on Success Actions
  • Requiring Authentication
  • Template Update
  • Ids in URLs
  • Receiving URL Params
  • Displaying an Edit Form
  • Editing a Product
  • Fixing the HandleErrors Middleware
  • Edit Form Template
  • Deleting Products
  • Starting with Seed Data
  • User-Facing Products
  • Products Index
  • Merging More Styling
  • Understanding a Shopping Cart
  • Solving Problem
  • Shopping Cart Boilerplate
  • Submission Options
  • Creating a Cart, One Way or Another
  • Adding Items to a Cart
  • Displaying Cart Items
  • Rendering the List
  • Totaling Cart Items
  • Removing Cart Items
  • Redirect on Remove
  • Testing Overview
  • A Simple Function to Test
  • A No-Frills Testing Implementation
  • Test Driven Development
  • Fixing Three Issues
  • The Assert Module
  • Using Mocha
  • App Setup
  • Reminder on This App
  • Why is Test Setup Difficult?
  • Mocha in the Browser
  • Displaying the Autocomplete
  • Verifying the Dropdown State
  • Writing Assertions
  • Fake DOM Events
  • Holding Up Assertions
  • Implementing WaitFor
  • Asserting Records Fetched
  • Test Framework Requirements
  • Project Setup
  • Implementation Steps
  • Walking a Directory Structure
  • Implementing Breadth First Search
  • Collecting Test Files
  • Running Test Files
  • A Quick Test Harness
  • Implementing ‘beforeEach’ and ‘it’
  • Adding Basic Reporting
  • Adding Colors
  • Better Formatting
  • Ignoring Directories
  • Running Browser-Based JS
  • A Sample Web App
  • Why JSDOM?
  • Building a Render Function
  • HTML Element Assertions
  • An Incorrectly Passing Test
  • Another Small Issue
  • Script Execution Delay
  • Implementing a Delay
  • Fixing a Test

Requirements for this Course:

  • A Windows, MacOS, or Linux-based computer is required
  • Laptop and Desktop

Learn Modern Javascript Description:

Continuously wager on Javascript!

For a considerable length of time, top selection representatives in industry have recruited new designers dependent on their insight into Javascript. In the event that you need to find a programming line of work, this is the language to learn! In any case, learning Javascript is confounded! There’s extravagant sentence structure, bizarre plan designs, and a billion assets online that may be giving you wrong – or even be outdated – data.

We constructed this course to tackle your issues. This is the best and most cutting-edge asset online for turning into a Javascript proficient as fast as could be expected under the circumstances. Each moment of this course has been made in view of one objective: showing you how to turn into an incredible designer.

The Modern Javascript Bootcamp (2020) centers around slicing through pointless data and giving you simply the realities, easy. You won’t work with obsolete systems, learn old styles of programming, or assemble exhausting applications. Rather, you’ll just invest energy composing down to earth code that can be utilized today and later on your own ventures. You’ll take in – from at an opportune time in the course – how to compose wonderful and reusable code that you’ll be pleased to show to a future boss.

Who is the audience for this course:

  • Anyone looking to understand and master JavaScript

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