Making 3D Game Using C# with Unity Complete Tutorials

Making 3D Game Using C# with unity complete tutorials for free download, Game development & design. Learn C# using Unity Engine. Your first 3D Unity games for web, Mac & PC. Making 3D Game Using C# with unity complete tutorials. Making 3D Game Using C# with unity complete tutorials.

Making 3D Game Using C# with Unity Complete Tutorials

What you will learn in the course:

  • Learn C# from scratch. A powerful modern language.
  • Get experience using Unity 2017 – a very versatile 3D tool.
  • Gain an excellent general knowledge of video game design.
  • Make 2.5D and 3D games in Unity.
  • Transfer your knowledge to .NET, other languages, and more.
  • Learn how object oriented programming works in practice.
  • Develop a positive attitude to problem solving.
  • Practical exercises EVERY VIDEO to build actual skills.
  • Learn good coding and design patterns.
  • Learn to use source control, a valuable tool for working in small teams.

The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are “talking heads”, powerful diagrams, quality screen-casts and more.

Making 3D Game Using C# with unity Course Content:

1. Introducing Unity

  • The Wonder Of Prefabs
  • Introducing Visual Studio
  • Check Your Understanding
  • Instructor Hangout

2. Terminal Hacker – Basic C#

  • Welcome To Section 2
  • Terminal Hacker Game Design
  • Import WM2000 Terminal Asset
  • Using Our Terminal. WriteLine()
  • Introducing Variables
  • Functions With Variable Parameters
  • Messages Are Special Functions
  • C# Operators & Expressions
  • Conditional Program Flow Using if
  • Check Your Understanding
  • Instructor Hangout
  • We’re About To Pick-Up Pace
  • Member Variables To Hold State
  • Enumerating Our Game States
  • Refactoring Our Code
  • Your First Solo
  • Arrays Of Variables
  • switch vs if
  • Introducing Random Behavior
  • Creating A Win Screen
  • Section 2 Integration Challenge
  • Instructor Hangout
  • Check Your Understanding
  • Share Online & Play Test
  • Feedback & Bug Fixes
  • Section 2 Wrap-Up
  • 3. Project Boost – Basic Unity
  • Welcome To Section 3
  • Project Boost Game Design
  • Onion Design
  • SourceTree Differences on Mac
  • Introducing Version Control
  • Add Unity .gitignore Easily
  • The Origin Of Our World
  • Placeholder Art From Primitives
  • Basic Input Binding
  • Physics and Rigidbodies
  • Coordinate System Handedness
  • Using Time.deltaTime
  • Check Your Understanding
  • Instructor Hangout
  • Adding A Touch Of Audio
  • Resolving Movement Bugs
  • Using SerializeField vs public
  • Tagging Game Objects As Friendly
  • Basic Level Design
  • Design Levers And Tuning
  • Making A Second Level
  • Prefabs In Detail
  • Level Loading & Scene Management
  • Invoke() As A Coroutine Warm-up
  • Check Your Understanding
  • Playing Multiple Audio Clips
  • Introducing Particle Effects
  • Moving Platform Pattern
  • Mathf.Sin() For Movement Cycles
  • Protecting Against NaN
  • Organise Your Assets
  • Light Your Scene
  • Nested Prefab Joy
  • Make Game Moments
  • Debug Keys & Builds
  • Check Your Understanding
  • Looping Through Levels
  • Sharing With Teaser Video
  • Spit & Polish

3. Argon Assault – Rails Shooter

  • Welcome To Section 4
  • Argon Assault Game Design
  • Update Unity & Create Project
  • Create Terrain
  • Texture The Terrain
  • Add A Skybox
  • Add Player Ship
  • Setup A Splash Screen
  • Playing Music Between Scenes
  • Unity’s Waypoint Utility Scripts
  • Instructor Hangout
  • Using Cross Platform Input
  • Input Sensitivity & Gravity
  • Mathf.Clamp() To Restrict Movement
  • Understanding Roll, Pitch & Yaw
  • How To Set Local Rotation
  • Rotate Ship With Position & Throw
  • Time To Tweak And Tune
  • Create Bullet Particles
  • Explosion Particles & SFX
  • Dodge And Shoot
  • Instructor Hangout
  • Project Tidying Checklist
  • Triggers & Collisions In Unity
  • SendMessage() Between Components
  • Enable A Gameobject From C#
  • Singleton Pattern Without Statics
  • Detecting Particle Collisions
  • Making Scripts Add Components
  • Instantiating At Runtime
  • Add Simple Score UI
  • A ScoreBoard Class
  • Instructor Hangout
  • Introducing Encapsulation
  • Back-pedalling With Version Control
  • Iterating With foreach
  • Enemy Health System
  • Level Design Beat Chart
  • Level Design Iteration
  • Introduction To Unity Timeline
  • Unity Timeline For Player Path
  • Unity Timeline Enemy Waves
  • Adding Flavour With Timeline
  • Stop Particle Emission In C#
  • Visual Polish

4. Realm Rush – Tower De fence

  • Welcome To Section 5
  • Realm Rush Game Design
  • Limitations Of Unity Pathfinding
  • Z-Fighting And Quads
  • [ExecuteInEditMode] Attribute
  • Using Text Mesh For Labels
  • C-Sharp Lists For Custom Path
  • Introducing Coroutines
  • Types Of Pathfinding
  • The Path Ahead
  • Instance Variables And Constants
  • The Dictionary Data Structure
  • Explore Thy Neighbour
  • Breadth First Search Algorithm
  • Introducing C# Queues
  • Running Manual Tests
  • A Breadcrumb Trail
  • Reversing A List
  • Adding Production Assets
  • Tower LookAt Enemy
  • MagicaVoxel Bonus Content
  • Make Tower Shoot
  • Enemy HitPoints
  • Check For Distance
  • Subtleties Of Spawning
    Preview
  • Revise Co-routines & Much More
  • Target Closest Enemy
  • Detecting Mouse In 3D
  • Conditional Instantiation
  • Particles & Algorithm Improvements
  • Circular Or Ring Buffers
  • Implementing A Ring Buffer
  • Revising C# Queues
  • How To Destroy Particles
  • Complete Game Loop
  • Health For Base
  • Display Health & Score
  • Unity Post Processing Stack
  • Hook Up SFX
  • PlayClipAtPoint() For SFX
  • Tune Your Game Moment
  • Check Your Understanding

5. Zombie Runner – First Person Shooter

  • Welcome To Zombie Runner
  • Zombie Runner Game Design
  • Adding First Person Controller
  • Make A Prototyping Sandbox
  • Using NavMeshAgent For AI
  • Getting Stuck & Jittering
  • Enemy AI – Chase Range
  • Quiz – Zombie Runner #1
  • Enemy AI – Attack If Provoked
  • Give That Player A Gun
  • Introduction To Raycasting
  • Enemy Health & Damage
  • Implement A Muzzle Flash
  • Creating Shooting Hit Effect
  • Introduction To Animator Controller
  • Creating A Simple Animation
  • Animator Transition Conditions
  • Quiz – Zombie Runner #2
  • Use Animation Events
  • Create Player Health Class
  • Rotate To Face Target
  • Game Over User Interface
  • Create A Death Handler
  • Using BroadcastMessage
  • Early Gameplay Loop
  • Weapon System Overview
  • Weapon Zoom – Field Of View
  • Quiz – Zombie Runner #3
  • Basic Ammo Functionality
  • Multiple Weapon Types
  • Weapon Differentiation
  • Set Active Weapon
  • Player Input To Select Weapon
  • Public Enum & Private Class
  • Different Weapon Different Ammo
  • Quick Bug Fix Challenge
  • Ammo Pickup – Part 1
  • Ammo Pickup – Part 2
  • Quiz – Zombie Runner #4
  • Quick Zombie Attack Challenge
  • Flex Your Level Design Muscles
  • Add Terrain & Trees
  • ProBuilder For Making Props
  • Make Rooms ProBuilder
  • ProBuilder To Make Levels
  • Adding Textures With ProBuilder
  • We Need Some Lights
  • Create A FlashLight
  • Create A Battery Pickup
  • Quiz – Zombie Runner #5
  • Damage Received UI
  • Props & Polish

Who this course is for:

  • Anyone who wants to learn to code the fun way – by making games.
  • Existing coders (especially C#) who want to re-skill to game development.
  • People who want to learn to make their video games, learning code as they go.

Making 3D Game Using C# with Unity Complete Tutorials download now , clicking below, If you have a any question so! please comment now!

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